About This GameCasual colorful physical puzzle with sweets and explosions.The goal of the player is to keep the cookies on the chocolate bar for some time to pass the level. In Chocolate makes you happy : - 50 levels - Explosions - Achievements - Cool Soundtrack - Sweets -Colorful art b4d347fde0
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chocolate makes you happy meaning. chocolate substance that makes you happy. chocolate makes you happy lunar new year. chocolate makes you happy steam. what makes chocolate make you happy. chocolate makes you happy valentine's day. chocolate makes you happy science. chocolate makes you happy walkthrough. chocolate makes you happy 2. why chocolate makes you happy. chocolate makes you happy st.patrick's day. what kind of chocolate makes you happy. chemical that chocolate has that makes you happy. chocolate makes you happy quotes. thing in chocolate that makes you happy. xiu xiu chocolate makes you happy перевод. chocolate that makes you happy. chocolate makes you happy lyrics. chemical in dark chocolate that makes you happy. chocolate makes you happy xiu xiu Fun simple and nice little physics game. If you like Zup you'll like this too.. Really fun game, highly recommend it. Teaches You to think logically, and All levels are possible to do.. Fun game with sweets, and chocolate finish lines, sound effects. Quite similar to Zup! games, but still enjoyable.. Cool consept, terrible level design. Fun game for this price. About an hour gameplay.. really great game for 31 cents , its also not really easy , got really challenging at the end. Really fun game, highly recommend it. Teaches You to think logically, and All levels are possible to do.. Lindo desafío. Sale un Daqui de una! :P Merry Christmas Everyone:
Hi Everyone !!!. Gilbert New Kitty Added + Kitten Count Fixed:
Hi Everyone!. Gilbert - New Game Mode: Fish Run:
I've been experimenting with a new game mode for Play With Gilbert. I've had a few ideas but I wanted to move away from just coop. The levels in coop are fine, for now but I felt that something that you could play against someone else would also be a fun addition and I just finished the first game mode: Fish Run. Below is a video where I recorded myself playing against my daughter. She's been helping me test the hew game mode for the past couple of days before she goes to bed and we've been having a blast. I don't play overly aggressive with her for obvious reasons and I aim to either let her win or tie the match, which in itself is a bit of a challenge on my end. https://www.youtube.com/watch?v=Bs_qbf7r13M I'll break down the game mode here if you don't want or cannot watch the video. Basically we have two ninja ladies running around like mad dropping orange fishies. The two kittens now need to collect as many as possible within a 90 second time limit. Whoever grabs the most wins the match. I also made sure there's a draw setting because that could happen, which is also demonstrated in the video above. There are currently two levels for this game mode but I am planning at least one more so stay tuned for that.
Some Fixes. Paint with Gilbert?:
Hi everyone. This popped into my head earlier today and I just had to run some tests. Let me know what you think. I'm planning on a free DLC/Content update and it's most likely going to be called "Paint with Gilbert: I think this would be a lot of fun for kids and I like the artistic direction this is going. I'll have a number of drawings to color and of course a "Free paint mode" which is a blank canvas. I'm working on the controls but basically when you're in paint mode the meow button becomes the paint button and you can splash around and color the canvas/image. These images are pretty much me prototyping the new features, I'm still tweaking the scale of the image and the camera view of Gilbert among other things. Oh, and there's also an erase button that erases all the paint in one go. :) I also have ideas for other DLC's in the future but I might ask a small compensation for these. Think around one or two dollars depending on the amount of content. Let me know what you think of this. Since I'm getting a lot of positive feedback I want to expand what initially was just a tiny project. Obviously bug fixes and such will always be free. And the first DLC will also be completely free and directly integrated into the base game with at least two new maps, a bunch of new cosmetics and some new songs for more variety. I hope you can agree with me that this is a proper and fair direction to grow the game and expand on what I have now. I'm also looking into diversifying the controls as a number of people requested and if I can get it to work it'll be included in a future update. Take care, Joure. Gilbert New Years Information Update: Hi everyone. I listen to pretty much everyone who posts, even if I don't always respond immediately. have been compiling recent complaints and requests, etc and am here to respond to them. While I haven't received that many complaints, a number of these have been valid and also ones that raised questions for myself regarding things the game could be improved by. I anticipated that the game would do okay and it's done better then expected. However I find myself in a bit of a crux. I have been hearing complaints about the general gameplay and controls etc. As most probably know the game has been created for and with input of my daughter. The game is aimed at young kids who might want to play something other then another mobile game but are till new at them. The controls are simplified and the gameplay is simple. While I still think there's a merit behind this design choice I do believe there's a lot more that can be done with the game. Complaints regarding controls and gameplay as well as the tutorial section have been noted. What I am going to do now is head back and recreate a new experience. While the basic premise stays the same I have a much more grounded idea of which direction I think I want to go in with Gilbert. This means that I will expand the game thoroughly and with a lot more effort which will resort into a price increase once I'm done. So for everyone who already has a copy there's something to look forward to. Other things that I will be introducing is a much clearer system to guide players. I'll be using color coded (Pink) objects etc to help guide players as to where they can go. I will also redesign all the levels and I am working on a level-streaming approach which will make the entire experience seamless. I want to further flesh out existing gameplay systems. The basic idea will be that Gilberts neighbourhood will be redesigned into the main hub. In this new redeign, gameplay exploration and will carry a much heavier role. Other levels will be redesigned depending on what I want to experiment with. I want to re-do the tutorial section into a much more clearer experience with a larger obstacle course and one that can be easily skipped.. Obviously this will all take time and I will roll out these changes in parts. I will also keep the old levels available in a new "Gilbert Classic" mode. I will continue to listen to feedback and will try to help those with issues. That's it for now and I wish you all a happy new year !!! Joure.. Gilbert In Space:
Dear Cat Lovers. GraFi 2 in Steam Store !:
https://store.steampowered.com/app/1092650/GraFi_2/ New part of our casual, colorful,minimalist, physical puzzle game with changing gravity will be available soon)
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